FIGURE OUT WHERE TO PUT THE NEW ENGLISH FONT! IT'S CURRENTLY PRETTY WEIRD TO FIGURE OUT
IT LOOKS LIKE FF6 MIGHT ALREADY HAVE A VWF IMPLEMENTED BUT THE NEW KANJI ETC. DOESN'T SEEM TO USE IT? OR IT'S ALL 8 WIDTH BY DEFAULT?
check various [wait_ff]s and fix them to use their proper timing from ffjt
same with pause_ and wait_s










ff6j vanilla
c08407 is where the current script text glyph's width is read, seems to go unused though?
c0840e is where auto linewrap check happens
c08a5c is where a font glyph is copied into memory
c08379 is where kanji check happens
c083b2 is start of kanji lookup

c081c8 is where the dte check occurs, change the #$d8 here if we want to expand the dte
c083cd is where the dte table is looked up and stuff, modify the #$d8 to expand


ff6t
c08379 kanji lookup happens
c07fbf is start of using line # to get the bank 1 text pointer loaded up
we want to turn this into a 3-byte pointer



check all lines that say "Obtained ____" because there's weird mismatching going on and bugs in the original sfc/snes version that were fixed in the gba version, but this is the ff6t version which might fix those original bugs
fix the timing of the pauses during the opera scene


ff6t bank 1 text
pointers at 550002 (3451 entries)
text starts at 520000, ends at 53FFFF (0x20000 bytes available, 131072 in decimal)

ff6t bank 2 text
pointers at 51e602 (1262 entries)
text starts at 560000, ends at 58DFFF (0x2E000 bytes available, 188416 in decimal, most is empty)


estimated 400,000 bytes for bank1 in english?
if we do 3 byte pointers for bank1 then we will need 0x2871 free bytes (10353 bytes) to put them in



EMPTY AREAS IN FF6T (approximately 348448 bytes of usable free space (not including existing text banks), more can be squeezed)

41e20-46a5f   (0x4C40 bytes, 19520 bytes)

4a800-4ffff   (0x5800 bytes, 22528 bytes) - this is the kanji graphic data, but some of it includes other characters we'll need to keep

1fbf40-1fd9ff (0x1AC0 bytes, 6848 bytes)

297240-29b23f (0x4000 bytes, 16384 bytes) some possibly blank space after it, not sure

2b2b60-2ce2df (0x1B780 bytes, 112512 bytes)

2f4A80-2f7cdf (0x3260 bytes, 12896 bytes)

419c80-41cd9F (0x3120 bytes, 12576 bytes)

4243c0-427fff (not fully empty, but some usable free space here)

4d4480-4d7fff (0x3B80 bytes, 15232 bytes)

520000-53FFFF (0x20000 bytes, 131072 bytes, originally stored FF6T script bank 1)

54d5e0-54ffff (0x2A20 bytes, 10784 bytes)

552B60-55ffff (0xD4A0 bytes, 54432 bytes)

560000-58dfff (0x2E000 bytes, 188416 bytes, originally stored FF6T script bank 2, possibly something else?)

590000-59ffff (0x10000 bytes, 65536 bytes, originally expanded ff6t font data)

5c9ce0-5cffff (0x6320 bytes, 25376 bytes)

5FD180-5FFFFF (0x2E80 bytes, 11904 bytes)




7E1E80: ABCD EFGH
	H = Namingway FF4 pic
	F = FF10 pics

7e1ecc: ABCD EFGH
	A = FF3 pics

7e1ecd: ABCD EFGH
	H = Luca FF4 pic
	G = FF5 pics
	F = FF7 pics
	E =
	D = FF8 pics
	B
	C
	A

7e1ece: ABCD EFGH
	B = FF1 pics?
	
7e1ed4: ABCD EFGH
	C = FF2 pics

7e1ed8: ABCD EFGH
	F = FF9 pics
	
	
	
7E1DCB: ABCD EFGH
	E = Sabin's trophy
	
7E1DCE: ABCD EFGH
	G = 200,000 Steps Achievement